Monday, September 30, 2013

Water Nymph V.2

-By Tim Bruckner


Some years ago I created a piece I called Water Nymph. She was a way from me to explore several areas I’d been interested in, both aesthetical and materially. As with everything I’ve done, some parts worked and some I wished worked better. But she was done and deadlines loomed. Recently, I discovered a set of castings I completely forgotten I’d produced. A full set! It was almost like I’d planned it. Its not often I get a second chance. But here it was.



She’s made of up three parts; the main body unit and arms. Her water dress is made up from seven clear cast pieces. Each water dress element was given several coats of gloss varnish to increase its transparency.







With this version I wanted to go for more of a beauty make-up as opposed to an alien paint application. I started off with a light peach/cream color and base coated her, using cel vinyl. I really wanted her eyes to be a focal point so spent a lot of time shading and contouring her eyes. To pupil or not to pupil, that was the question. No pupil. I gave her a coat of Lusterless Flat sealing varnish and then added high gloss to her lips, satin varnished her hair and painted in a couple of coats of iridescent green on her eyes over which I added a high gloss varnish.









I painted blush onto her shoulders, elbows, biceps at the arm band, hips, collar bone, breasts and butt to bring some warmth to her skin. One of the things that bothered me about the first version of Water Nymph was a sense of visual clutter. I went for a simple silver/chrome treatment for her arms bands. And carried that to the nails on her little fingers. To break up the flatness of her arms/hands, I gave her hands a light coat of semi-gloss spray varnish.

She has three tattoos. The tattoos on her wrists are symbols of Water and Mother Earth. The tattoo at the base of her spine is a signature I designed years ago that contains the first initials of the four members of my family.





I wanted to give her some kind of a base. Something to give her a little lift without adding weight. I cast it in a translucent pale green resin and suspended a blue orb in its center then finished it with a frosted glass treatment.











Water Nymph Two will be seen with some of my other work at the third annual Maleficium Dark Art Exhibition a Kosart Studios and Gallery, November 2nd through the 30th, in Westmont, Il.






Top: Water Nymph V.1,  Bottom: Water Nymph V.2


SiDEBAR Interview with Bill Carman





I've been traveling so much lately due to conventions, that I've fallen way behind on my regular podcasts. I was particularly surprised to see that I missed this wonderful SiDEBAR interview with friend, and occasional Muddy Colors contributor, Bill Carman.



You can listen to the interview HERE.

Saturday, September 28, 2013

ABC Renews MISTRESSES!


The Hollywood Reporter announced that ABC is Renewing MISTRESSES, starring Alyssa Milano and our own Rochelle Aytes! Congratulations to her and the rest of the cast! Check out the report after the jump!



"ABC is going back to the world of infidelity.

The Disney-owned network has renewed summer soap Mistresses for a second season.

Starring Alyssa Milano, the series ranked as the summer's No. 2 scripted drama among adults 18-49, behind CBS' ratings monster Under the Dome.

After initially airing the drama on Mondays at 8 p.m. -- in the same time slot as Dome -- ABC showed a sign of faith in the summer entry when it moved the series to 9 p.m., where it wouldn't have to face off with the adaptation of Stephen King's best-seller.

Mistresses, from executive producer K.J. Steinberg, is a remake of the British series of the same name, which aired only six episodes. The ABC Studios entry was one of a handful of low-cost originals that the broadcast networks ran this summer in a bid to keep the lights on during the typically low-rated season.

Mistresses joins Under the Dome and NBC's unscripted game show Hollywood Game Night as summer fare renewed for second seasons."

- Lena

David Vaughn's American Well Commercial


Our very own David Vaughn became the spokesman for American Well's latest online doctor commercial campaign! Congrats to David! Check it out below:



www.americanwell.com
www.davidrvaughn.com

- Lena

A Progression of Beauty





Artist, Greg Spalenka, recently shared installment of #6 of an ongoing series he is working on, called 'Progressions'.



'Progressions' are pieces of art which Greg continually works on, sharing the progress of each step, until someone stops the process by purchasing it. In essence, the art keeps evolving until a patron steps in, declaring the piece completed, and thereby becoming part of the creative process.



It's a pretty neat idea, which is made better by the fact that the current piece in question is absolutely stunning.



Above is his latest piece, called "Beauty". It is 18″x20″ made with charcoal, graphite, acrylic/house/oil paint, transparencies, gold leaf, tape, newsprint, adhesive, on board.



Greg has shared his process for this piece all along the way, and each time I see it, I think it looks great. Then a few weeks later, I see a completely different, and somehow more beautiful version of it. Below are some of the previous incarnations of the piece.







If you are interested in learning more about Greg's work, or even purchasing this piece (which I believe is still available), visit Greg's blog HERE.


Friday, September 27, 2013

Artist of the Month: Rauschenberg


by William O’Connor







This month I had the great experience of spending time with Dan Dos Santos at Illuxcon.  We had a fun conversation in the bar one night talking about Muddy Colors and I admitted that the Artist of the Month blogs that I’ve filed on modern painters had created a bit of an outcry amoungst the more ardent traditionalists.  We got to talking and I joked that I had been wanting to do a blog on Robert Rauschenberg, but was afraid that I would get lynched by the fans.  Much to my pleasure and delight, Dan lit up, and admitted that he was a huge Rauschenberg fan, and he encouraged me to write this blog!



When I was an art student, I was not an illustrator.  In fact, my school didn't even offer illustration. I was a full-on, post modern artist, focusing on assemblage works in the vein of Motherwell, Keifer, Schnabel and one of my favorites, Robert Rauschenberg (1925 - 2008).








"Bed"


1955


Mixed Media


Museum of Modern Art, New York



Rauschenberg was an archivist of New York.  His assemblage and collages of his period are relics of the time.  Living in lower Manhattan in the 1960’s he would often wander the streets and pick up found objects from his neighborhood and work them into his “paintings” calling them Combines, because he was combining found objects into a single work.  They became time capsules of the world around him.  His Combines are considered modern master pieces, and if you ever have the opportunity to see them in person, its a unique experience. 



I became enamored of Raushenberg as a student, and loved his use of texture and found objects to create depth and volume to his paintings, with breath taking compositions.  Dumspter diving and skulking through junk shops became a favorite pastime to find some unique object to add to my work.










"Canyon"


1959


Mixed Media


Museum of Modern Art, New York



Later, as a novice illustrator, I would often utilize what I had learned from Rauschenberg in my illustrations by incorporating collage and objects into my paintings.  (Why render a facsimile of leaves when you could just attach actual leaves into the image?) Quickly, I began to realize that art directors did not appreciate paintings arriving in their office with sticks, dirt and broken glass collaged into the illustrations, so I eventually removed all of those elements for a purely painted smooth surface that could be reproduced easily on a drum or flatbed scanner.



More than a decade later  I had begun to adopt the digital medium and immediately became re-inspired by Rauschenberg.  Digital painting aloud me to scan found objects and photos and layer them into my work in a way that was almost identical to my student assemblage work.  Broken glass, crumpled newspapers, concrete, metal, text, wood, leaves, everything was now available as a medium and perfectly reproducible to a commercial client. Many people who look at my digital work are often surprised by the texture and depth I'm able to achieve, and I explain to them that its because there are often dozens of layers of texture and elements combined into the image that produce that effect.  Every time you find a cool texture file or photo online and combine it onto your painting, you're channeling Rauschenberg. 



Rauschenberg is one of the most inspirational and influential artists in my career.  If you look closely at some on my digital work you can see pieces of assemblage and collage peeking through, thanks to Mr. Rauschenberg.  Today, as I evolve back into oil painting, I am deeply inspired to re-connect with my roots and begin to incorporate assemblage into my traditional fantasy work.



Go Forth and Learn!



WOC













For an interesting intro lecture on Rauschenberg and his contemporaries view:






Wednesday, September 25, 2013

Sneak Peeks


by Donato



With far too many of my current projects under NDA's ( Non-Disclosure Agreements), I haven't much to share with you except a few glimpses of what is to come. Between multiple conventions, a museum exhibit of my work later this Fall and teaching weekly courses with the SmArt School and the School of Visual Arts I am at a loss for words and the time to clarify my thoughts.  Apologies to you long time readers, but I will move into substantial content by the end of the year.  As I always say, I would rather be painting than typing...



So, to let art speak for me:






Eragon: 10th Anniversary Edition  novel by Christopher Paolini   18" x 24"  pencil and chalk on paper






Hephaestus   16" x 20 " Pencil and chalk on paper






The Hidden Kingdom     46" x 33"   Oil on Panel








Huor and Hurin Approaching Gondolin     detail of a painting 112" x 73"  oil on linen


"The 10 Commandments of Chloe" (FULL FILM)



Coming off the successful World Premiere at the Calgary International Film Festival, One Way or Another Productions releases THE 10 COMMANDMENTS OF CHLOE free of charge to the public!

*100% of the film was shot on location in Nashville, TN.*

WATCH NOW FREE in WideScreen on your TV, Computer, or Mobile Device!


"The 10 Commandments of Chloe" (FULL FILM) from OneWayTV on Vimeo.


For more information on the film and its making, visit the official website.

- Lena

It´s All For Nothing


By Jesper Ejsing







I have a very good friend and fellow artist. His name is Emil Landgreen. He has unfortunately left our studio a while back to work in the gaming industry. I have been sniffing up that tree for the better part of a year now too. We got together a month ago and, as so many times before, the talk landed on what is it all for and where is this going to lead us. I am not talking money, more artistically.



"Are you still gonna do charging monsters when you are 70, Jesper"? Emil asked me with obvious doubt in his voice.



"Hmm, yeah I could", I answered knowing it might be untrue.



Pushing the subject further Emil asked, "This day in 20 years from now. What is the illustration you are doing. Where do you envision yourself?



"Easy. I am sitting in the forest painting an old Oak tree in oil, perhaps sipping a red wine"



"Me too",  Emil said. After a long pause. "Why is it exactly, that we are waiting 20 years"?



This was the beginning of something fantastic. We started arranging small pools of painting time during Sundays, were we drag the paint out and start dotting down strokes. What is really beautiful about this is that as soon as we begin, I realised I haven't been painting for no one in many many years.



Everything I do is for a product, a game a book or something. When I paint an old tree out there in the forest for a couple of hours there is no one I have to impress or satisfy. It is only a matter of spending time together having fun while painting. And it has made me realise how much I miss that part, the pure undiluted joy of painting. I am not even gonna post pictures of the actual paintings since what matters is the act of it and certainly not the outcome.



We paint for ourself and thus are not getting paid, so you might say it is for nothing. But the reward is so much more. It is for the passion and pleasure of creating for the craftsmanship and the feeling of being at one with a piece of art. Being present in the moment and living the brushstroke...



It is not for nothing; it is for everything. It makes me remember why I love doing art.

Tuesday, September 24, 2013

Box

'Box' explores the synthesis of real and digital space through projection-mapping onto moving surfaces. The short film documents a live performance, captured entirely in camera.





Studio Equipment: Peddler


-By Dan dos Santos



This is probably the most mundane piece of studio equipment I will share here, yet it's probably one of the most important.



One of the major problems with working from home (in a small studio), is that you don't get a whole lot of exercise unless you specifically go out of your way to do so. I used to drive to my studio, walk up four flights of stairs, roam around a spacious studio, walk to the cafe to get lunch, etc. All of that little walking added up and kept me fairly fit.



But for the past 6 years, I've worked from home, and I have undoubtedly felt the ill-effects of it. Now my exercise consists solely of swiveling my chair from my easel to my computer.



I know I'm should get out, go for a walk, and take a break every 30 minutes to stretch... but who really does that? The sad truth is, when you freelance 70 hours a week and have kids, stuff like 'going for walks' just doesn't happen like it should.



After years of sitting at the easel, I started to develop really bad knee and ankle problems. My tendons started to atrophy, and then when I did go out for a jog or something, I would end up injuring myself. Initially, I tried standing while I work to alleviate this, but my floor is concrete and that wreaks havoc on my body in a whole different way.



The solution that finally helped me is this silly contraption.







I keep this under my computer desk, and whenever I'm doing something that doesn't require a delicate touch (like writing this blog post, for instance), I just pedal away. It's great! It's actually pretty fun, and I find myself doing it quite regularly.



If you have a really low desk, you'll probably bang your knees beneath it. So I just slide back a bit, and pull my keyboard out.



I know it's essentially the human version of a hamster wheel, but boy does it help!



The device is only about $30 on Amazon, and is money well spent in my opinion.


Monday, September 23, 2013

Revenue Streams


-by Arnie Fenner






'Scrooge McDuck', by Carl Barks



I bring up the topic of "income" every so often. While we can talk about philosophy or technique or aesthetics or the purity of expression, the bottom line is that artists have to eat. Unless you're an heir of Bill Gates or have a significant other who is very supportive (and has a well-paying job), you have to make your art work for you if you want to pursue a career in art.



And let's be frank: these days it isn't easy. Competition is incredibly stiff and increases everyday. The internet, with its access to "free" content (whether legitimately offered or surreptitiously loaded), has contributed to a basic devaluation of the creative process while ironically increasing demand: people want more, they just don't want to have to pay for it. Changes in the marketplace—in publishing, in advertising, in manufacturing, in retail—has altered the economic landscape for artists, whether they're on staff or freelance. Assumptions and expectations based on how things "used to work" or "should be" can be pitfalls because the market changes quickly, popular styles are hot one minute and stone cold the next. Well-paying commissions come and go; the Flavor of the Month can go out of fashion in a heartbeat.



Clients tend to want more for less these days, some because they can get it, but others because of those marketplace changes I mentioned. Work For Hire is a common aspect of the entertainment and comics industries: that model is not going to change. Artists can legitimately complain about stagnate rates, but should also understand that with the growing shift to digital media and entertainment...stuff in general doesn't sell as much as it once did. And if stuff isn't selling like it used to  it's often pretty difficult for a client to justify rate increases. When I hire illustrators I routinely pay them the maximum amount the project budget allows (which doesn't necessarily make my boss happy): the amount hasn't changed in a decade though it probably should have.



It probably should have gone down, considering softening sales of various titles and the overall increase in operating expenses and in overall manufacturing and distribution costs. Many clients are in the same economic boat...which means that as much as we, as art directors, might like to pay more for commissioned work, in most circumstances the budget won't allow it. If a publisher approaches you to do a cover for the new Stephen King novel, you've got some negotiating room; if the commission is the cover for Joe Dokes' first book...the fee offered is most likely all that's allowed.



No one is irreplaceable: just as there are many qualified people who would be delighted to have my job, there are many qualified artists that will gladly take the jobs others turn down. I receive multiple samples from illustrators and reps every day looking for work and I can only use about 2% of them. Not because the art isn't good but only because there's only so much work I can assign.



And when it comes to the gallery/fine art market...it's the same. The economy always has an impact on the arts as it does with any other "luxury" item. Sales wax and wane, galleries open and close, and even though there are regularly news stories about sales records being set for one artwork or another, they tend to be the exceptions when times are tight, not the rule.



It's important to try to understand the marketplace (as best anyone can) and be adaptable to change when it comes. Which means always exploring new opportunities, to network with your fellow artists and clients whenever possible, to promote your work aggressively and regularly.



You may primarily want to create book covers or draw comics or work in advertising or design for films or produce gallery art...why not be open to doing it all? People delight in compartmentalizing artists, but that doesn't mean you have to let them. Do not expect opportunities to fall into your lap: actively seek out new clients and new challenges. Work with a wide variety of businesses and try your hand with a host of subjects.



When it comes to the advertising arena, freelancers should consider signing on with an artist rep. Sure, they take their percentage (just as galleries do), but the benefit is that they have contacts with the most lucrative clients and can make the connections that translate into long-term and substantial earnings.



Likewise you can utilize an artist rep for gallery contacts. Click here for an interesting pros and cons article.























Above: Frank Frazetta's "Sea Witch" started out as a cover for Eerie magazine and continued to earn Frank an income through the years as a poster sold via his wife Ellie's business and as a licensed piece of stock art for book and album covers and as the basis of a collectible figurine. The funny thing about this is that Frank never really owned the copyright: James Warren always did. But Warren had such respect for Frazetta that he turned a blind eye to Frank's licensing the art. Another publisher might not have been quite so magnanimous.



If you retain the copyright to your art, create a digital archive and let visitors to your website know that you can license your work for secondary use applications as well as for stock art purchase. The argument can be (and often has been) made that stock art undermines original commissions, but it's here to stay. And again a sales rep can be an asset, not only in seeking out clients but in negotiating contracts and collecting fees and royalties.



But you can also create your own revenue stream by nurturing a fan base and offering original art, prints, and merchandise for sale. Have a store on your website with a secure gateway to take orders; establish an estsy or some other web store separate from your own site so that more people can find you.



Exhibit at conventions or art shows to help establish or maintain your "brand," grow your audience's awareness, and, yes, make money. I'll refer you back to my earlier post about working a show, but will also point out that shows are an investment or time and the pay-off isn't always immediate. And while no one can do them all (the art has to get done some time, right?), you should plan on doing more than one a year, again as a step toward increasing your audience. Anyone who insists that making a wad of cash at any particular show is a "sure thing" is either misinformed, naive, or a dirty fibber, I don't care which event they name. Regardless of the size or location, there are always good years and lean ones; there will always be those that make a lot and those that don't and there's no way to predict who will be who. But giving up after one or two or five disappointing shows is a sure way to shoot yourself in the foot: everything takes time. There certainly are benefits to setting up at shows, personally, professionally, and ultimately financially, especially if you think of it as an, again, long-term investment.



That's the key: working in multiple ways to sustain an art career by recognizing the challenges and devising ways to turn them to your advantage. And above all, to not put all of your eggs in one basket.

Saturday, September 21, 2013

Syd Mead, Online Gallery





Here is a great little gallery of some of Syd Mead's works, scanned in high resolution. Most of the paintings are old pieces of his, so they were created traditionally using gouache paints.



Syd Mead was a bit of an 'acquired taste' for me, and it took longer than I'd like to admit to catch on to just how talented this man is. So take a look, take your time, and if you like what you see, consider getting one of his many fantastic art books.



View the gallery here: http://imgur.com/a/s9Oyr#0








Friday, September 20, 2013

See The 10 COMMANDMENTS OF CHLOE Free Tomorrow and Sunday!



The 10 COMMANDMENTS OF CHLOE will be streaming LIVE during the Calgary International Film Festival premiere on Saturday the 21st at 9:30pm!

You will be able to see the film FREE of Charge during both screenings - the one on the 21st at 9:30pm, and the one on the 22nd at 2:15pm!

Just go right to the website www.WhoisChloe.com to see the film!

- Lena

Film Threat Gives 10 COMMANDMENTS OF CHLOE 3 1/2 Stars!


Film Threat magazine gives CHLOE 3 1/2 Stars! Check it out after the jump:



"Princeton Holt’s The 10 Commandments of Chloe plays out almost like a dream. Musician Chloe (Naama Kates) arrives in Nashville and begins the arduous task of finding a venue willing to give her a spot to perform. Along the way she meets Brandon (Jason Burkey), and the two strike up a friendship that may or may not be something more.

And, roughly, that’s the film. There’s a real naturalistic vibe to the camerawork, that floating style where we feel less like we’re watching a movie and more like we’re just omnisciently following the lives of our characters. What happens in the film isn’t overly dramatic, no huge tragedies befall Chloe or Brandon, the film just navigates their experience.

Which is a vibe that isn’t for everyone. I could see someone seeing this and thinking it’s a film where nothing happens. Well, things happen, and there is a progression made from opening to closing, but it’s more true to the way life works. Which is, we might have small evolutions, or small successes and failures, but it’s not always a resounding arc of character growth where Event A sets off Event and Catharsis B."

Read MORE.

- Lena

How I Was Rejected by Over 35 Festivals and Lived to Tell It



10 COMMANDMENTS OF CHLOE producer/director Princeton Holt wrote a very inspirational guest piece for Film Courage Magazine called 'How I Was Rejected by Over 35 Festivals and Lived to Tell It.' Check it out below!


The plan was simple: We made our latest feature film, THE 10 COMMANDMENTS OF CHLOE, on a small budget. The stakes were set up to be low. We would experiment with form. We would experiment with storytelling. We would shoot it with no script, no rehearsals, and no shot list. We would completely self-release, but use traditional promotion avenues like reviews, blogs, interviews and film festivals to spread the word of our release.

My partner in crime in this experiment was Naama Kates, an LA-based artist whom I had cast in my first feature. As producers, she doubled as my lead actress and I doubled as her director. We began discussing this project – this crazy 4 day shoot character piece concept with no safety net – and before we knew it, we were meeting in downtown Nashville, she flying in from LA, me from NY. With no other cast members or crew in mind, we had only ourselves and our DP (and co-producer), Christopher C. Odom, whom I had met only about a month prior.

So why not release the film in the same spirit in which we produced it?

As an indie film producer whose company has experimented with every other possible method of distribution – selling films to distributors, online VOD streaming, DVD pick up deals, and direct-from-website sales – many to varied levels of success, this would be our way of completely bypassing all middlemen and digital-rights aggregators. We would make our film directly available to viewers, and we would completely control our own release. So, we got our film reviewed (mostly positive, thank God), some bloggers wrote about it, and some interviewed us; all we needed was that final festival push where we could “piggy-back” off of their corporate, promotional engines. Simple enough, right?

Wrong.

Read the rest of Princeton's article HERE.

www.WhoisChloe.com

- Lena

New Works by Dorian Vallejo


-By Dan dos Santos







Like many of you, I just got back from IlluXcon, and one of the truest highlights of my weekend was seeing new works by Dorian Vallejo.



Dorian has had a pretty eclectic career. Following in his father Boris' footsteps, he quickly rose to the top of the illustration game in the mid 90's. Growing bored with the genre, he moved past it, and into the far more lucrative field of portraiture. But recently, Dorian has turned his eye toward fine arts. And like most things he chooses to pursue, he excels at it.







Dorian debuted 5 large scale works at IlluXcon this past weekend. The pieces ranged from just a few feet across, to widths greater than 7 feet. They were so large, in fact, that Dorian easily filled the entire room just a few pieces. By contrast, I fit all 6 of my works in a space smaller than a single one of his paintings. And yes, I know what they say, but in this case, size DOES matter!



Because of their scale, you couldn't help but to feel immersed in the image. Some of the figures were painted life size, which creates an odd sense of empathy when you look at them.







I regret not having a better camera with me, as I was only able to grab a few horribly grainy cellphone shots of Dorian's work. Believe me when I say, these photos do not begin to communicate just how beautiful these paintings were in person. I can only hope that Dorian has an exhibition soon so that I can drool over them once again.























You can visit Dorian's website for more info. And if you like his work, I highly recommend his book, Drawings: Inspired By Life, which I honestly consider one of the finest books in my collection.