Tuesday, March 20, 2012

10 Things to Remember about Training




The Ugly Duckling, Greg Manchess, 5th grade


Gregory Manchess



“10 Things” is a post of lists, things to keep in mind as you go along. This is a series I’ve begun, based on years of painting experience and research into origins of talent, and how the brain learns. Things about drawing, painting, learning, talent, building a portfolio, working in the business, etc.



There are parallels to all forms of creating. Painting is similar to writing, acting, playing an instrument. Even scientific endeavors follow paths which are similar to all idea creation. Yet, like everything else about being an artist, these things are not set in stone. Staying flexible and thinking against the norm are hallmarks for the painter, but it won’t be easy.



Challenge is the key element. This first list is based on how to keep yourself moving along, and learning.

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1. Draw Now. Think Next.

Ideas without followthrough are useless. Conceptual art without skill is nothing. Ideas are cheap. One doesn’t get better at ideas by thinking better thoughts. You must train to learn how to create them, what to do with them. Train yourself to search for the good ones, to generate good ones from practice.



Draw. Draw your fool head off, but draw. Draw first. Think about it next. Contrary to so-called avant guard thinking, drawing doesn’t create answers, it creates more ideas.



2. Learn to be authentic.

No one is quite like you anyway. Forget about being original. “Oh, it’s so original!” Bah. You already are. Take the higher road, and learn to be authentic.



You are already connected. What you have to say is important because we all want to know. Learn to discern, of course, what is important from what is frivolous. It is all stowed inside, as you’ve been working on it already for a long time. You won’t find your style. If you are authentic to who you are, your style finds you.



3. Build luck and use it.

When preparation meets opportunity, it’s called luck. Create your own luck by being prepared to see it when it’s about to happen. Don’t wait for it. You won’t see it if you don’t know what to look for. Luck happens when you are ready for it, and you are ready for it when you’re prepared: training.



4. All painting is re-painting.

Do it again. Drawing it once is never enough. Painting it once isn’t either. Do it over and over, focusing on improvement each time. Got a favorite part of a painting? Learn to paint it out. Learn to paint over it. Do not try to save those good mistakes. Paint them again and this time shoot to get it right...under your control. Nobody is an expert by doing something good once.



5. Create momentum.

Finished one good piece? Great. I’m happy for you, but that’s not momentum. When one painting is done, move into the next as soon as possible. Repetition is key to keeping momentum, and momentum is key to gaining successful training. Repeat your successes.



6. Keep finishing.

Stop quitting. Finish the stupid thing already, so you can move into the next one. Do not allow failure to dictate your progress. You must push against that. Fail and fail again. You will push through that failure and keep moving. But learn from it as you do.



“Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better. --Samuel Beckett



7. Seek advice.

Everyone has an opinion, especially about your work. It’s rather easy to recognize the parts of someone else’s work that are problematic. Finding your own? Tough as nails. When someone tells you what’s off about your work, they are usually correct. When they tell you how to repair it, they are nearly always incorrect.



8. Take criticism well.

Which leads me to criticism: learn to take it, and use it well. Do not take it personally, but try to decipher what it is they are coaching you about. You can use that stuff, man. Grow some thick skin. Unless they’re a jerk, there are golden nuggets of wisdom in there. And remember: it’s meant for you, and you are the only one that can use it.



9. Work for good habits.

Training as a painter is like training as an athlete, musician, pilot. Learning a language lights up many of the same parts of your brain as learning to draw a hand. It is now an indisputable fact that the brain is plastic, even into old age.



To your last breath, the brain wants to learn and will do everything it can to get the advantage. It builds nerve fibers to speed up learning. It strengthens the nerves to send signals faster, for efficiency. Trick is, you want to build that stuff for good uses. The brain is just as happy to build strong nerves to reinforce bad habits.



10. Draw through, not around.

Years ago, I was ok at drawing, but I needed to get better. Here’s the problem: I wanted to be the kind of good that when I looked at my own work, I actually liked it. I had to do this, otherwise, I wasn’t about to spend all those years to come away feeling awkward about my attempts. And then quit. No way.



The absolute, drop-to-your-knees, scary part of it was that I realized very quickly that it was going to take training. That every time I drew, I had to get it as right as I could at that very moment. And that was going to take time, effort, and learning to feel a sense of progress, even when it wasn’t working in the least. I was going to have to push through that crap.



The only way to get to that stage is to hunker down, and hone in. The way around is through. Do not look for the shortcuts until later. Train yourself through it, dammit.



The goal doesn’t dwell on the applause-- it focuses on the skill.

RUIN

RUIN, A gorgeous, animated short set in a post-apocalyptic universe. Directed by Wes Ball.

Be sure to take a behind-the-scenes look at the project, over at Oddball Animation's website.







Studies

-By Justin Gerard


Some preliminary work for an upcoming project...







Monday, March 19, 2012

SiDEBAR interview with Eric Fortune

Dwight and Swain over at SiDEBAR just posted a new interview with Eric Fortune.





If you've never listened to this podcast, you're in for a treat. Dwight and Swain really know their stuff, so the interviews tend to delve a little deeper into the subject matter than many others podcasts do. Always informative, always fun.

Sunday, March 18, 2012

MOBA or MOMA

-JJ Palencar






LUCY IN THE SKY WITH FLOWERS


The MOBA Museum



In the pursuit of excellence we try to attain perfection but one can get lost along the way. These artists have lost their way. The primordial innocence of their attempts must be admired for we all start somewhere.



Ladies and gentlemen I give you the Museum of Bad Art.





Saturday, March 17, 2012

David Kassan: Process



Naama Kates Film "Eden" Wins at SXSW


Eden, starring our very own Naama Kates, has just won the SXSW Audience Award! In addition to this, the film also took the top prize (Jury Award) for Best Performance (Jamie Chung), and the Narrative Women Director's Award went to the film's director Megan Griffith. Congrats to Naama, her co-stars and their director for this incredible achievement.

Here is a great review of thew film from Variety:



 A Centripetal Films production. Produced by Colin Harper Plank, Jacob Mosler. Co-producer, Trent Broin. Directed by Megan Griffiths. Screenplay, Richard B. Phillips, Griffiths, from a story by Griffiths, Chong Kim.

With: Jamie Chung, Matt O'Leary, Beau Bridges, Jeanine Monterroza, Naama Kates, Eddie Martinez, Tantoo Cardinal, Tracey Fairaway, Scott Mechlowicz. 


 Scrupulously avoiding salaciousness and overstatement, "Eden" translates a true-life tale of human trafficking into an effectively low-key, arrestingly suspenseful drama. Still, it may prove challenging to convince potential ticketbuyers that this handsomely lensed indie is something more substantial than a Lifetime woman-in-jeopardy telepic with R-rated language. Fest exposure could help -- the pic earned an audience award for narrative feature, along with prizes for helmer Megan Griffiths and lead player Jamie Chung at the 2012 SXSW Film Festival -- but critical buzz may have to be high-decibel to guarantee at least limited theatrical play.

On the other hand, a savvy distrib should be able to generate press coverage outside traditional print and digital entertainment sites by emphasizing the real events that inspired the screenplay co-written by Griffiths and Richard B. Phillips.

In 1994, Korean-American teen Hyun Jae (Chung) enters a New Mexico bar with a fake ID, in search of fun and frolic after another hard day of helping her immigrant parents run a small gift shop. Unfortunately, she leaves the bar with a smooth-talking Mr. Wrong and winds up imprisoned as a sex slave by an outfit operated by Bob Gault (Beau Bridges), a corrupt federal marshal.

"Eden" is at once discreetly elliptical and almost clinically specific in its depiction of Hyun Jae's indoctrination and exploitation in the slave trade. Female nudity is conspicuous by its absence throughout the pic, but Griffiths methodically details how her lead character and other captive girls are imprisoned in a reconverted storage-unit center, routinely drugged by a coolly efficient nurse (Tantoo Cardinal) and intimidated into docility by the marshal's minions.

At first, Hyun Jae, renamed Eden by her captor, rebels against being used for prostitution and porn films. (The pic strains credibility only when she's not killed on the spot after maiming a would-be client and attempting to escape.) As time goes by, however, she dials down her defiance.

Driven by what appear to be equal measures survival instinct and Stockholm syndrome, she becomes a model employee, gaining sufficient trust so that she's allowed to work as driver, telephone receptionist and, for all practical purposes, personal assistant to Vaughan (Matt O'Leary), the marshal's second-in command.

Read the full review here.

- Lena