Tuesday, September 24, 2013

Studio Equipment: Peddler


-By Dan dos Santos



This is probably the most mundane piece of studio equipment I will share here, yet it's probably one of the most important.



One of the major problems with working from home (in a small studio), is that you don't get a whole lot of exercise unless you specifically go out of your way to do so. I used to drive to my studio, walk up four flights of stairs, roam around a spacious studio, walk to the cafe to get lunch, etc. All of that little walking added up and kept me fairly fit.



But for the past 6 years, I've worked from home, and I have undoubtedly felt the ill-effects of it. Now my exercise consists solely of swiveling my chair from my easel to my computer.



I know I'm should get out, go for a walk, and take a break every 30 minutes to stretch... but who really does that? The sad truth is, when you freelance 70 hours a week and have kids, stuff like 'going for walks' just doesn't happen like it should.



After years of sitting at the easel, I started to develop really bad knee and ankle problems. My tendons started to atrophy, and then when I did go out for a jog or something, I would end up injuring myself. Initially, I tried standing while I work to alleviate this, but my floor is concrete and that wreaks havoc on my body in a whole different way.



The solution that finally helped me is this silly contraption.







I keep this under my computer desk, and whenever I'm doing something that doesn't require a delicate touch (like writing this blog post, for instance), I just pedal away. It's great! It's actually pretty fun, and I find myself doing it quite regularly.



If you have a really low desk, you'll probably bang your knees beneath it. So I just slide back a bit, and pull my keyboard out.



I know it's essentially the human version of a hamster wheel, but boy does it help!



The device is only about $30 on Amazon, and is money well spent in my opinion.


Monday, September 23, 2013

Revenue Streams


-by Arnie Fenner






'Scrooge McDuck', by Carl Barks



I bring up the topic of "income" every so often. While we can talk about philosophy or technique or aesthetics or the purity of expression, the bottom line is that artists have to eat. Unless you're an heir of Bill Gates or have a significant other who is very supportive (and has a well-paying job), you have to make your art work for you if you want to pursue a career in art.



And let's be frank: these days it isn't easy. Competition is incredibly stiff and increases everyday. The internet, with its access to "free" content (whether legitimately offered or surreptitiously loaded), has contributed to a basic devaluation of the creative process while ironically increasing demand: people want more, they just don't want to have to pay for it. Changes in the marketplace—in publishing, in advertising, in manufacturing, in retail—has altered the economic landscape for artists, whether they're on staff or freelance. Assumptions and expectations based on how things "used to work" or "should be" can be pitfalls because the market changes quickly, popular styles are hot one minute and stone cold the next. Well-paying commissions come and go; the Flavor of the Month can go out of fashion in a heartbeat.



Clients tend to want more for less these days, some because they can get it, but others because of those marketplace changes I mentioned. Work For Hire is a common aspect of the entertainment and comics industries: that model is not going to change. Artists can legitimately complain about stagnate rates, but should also understand that with the growing shift to digital media and entertainment...stuff in general doesn't sell as much as it once did. And if stuff isn't selling like it used to  it's often pretty difficult for a client to justify rate increases. When I hire illustrators I routinely pay them the maximum amount the project budget allows (which doesn't necessarily make my boss happy): the amount hasn't changed in a decade though it probably should have.



It probably should have gone down, considering softening sales of various titles and the overall increase in operating expenses and in overall manufacturing and distribution costs. Many clients are in the same economic boat...which means that as much as we, as art directors, might like to pay more for commissioned work, in most circumstances the budget won't allow it. If a publisher approaches you to do a cover for the new Stephen King novel, you've got some negotiating room; if the commission is the cover for Joe Dokes' first book...the fee offered is most likely all that's allowed.



No one is irreplaceable: just as there are many qualified people who would be delighted to have my job, there are many qualified artists that will gladly take the jobs others turn down. I receive multiple samples from illustrators and reps every day looking for work and I can only use about 2% of them. Not because the art isn't good but only because there's only so much work I can assign.



And when it comes to the gallery/fine art market...it's the same. The economy always has an impact on the arts as it does with any other "luxury" item. Sales wax and wane, galleries open and close, and even though there are regularly news stories about sales records being set for one artwork or another, they tend to be the exceptions when times are tight, not the rule.



It's important to try to understand the marketplace (as best anyone can) and be adaptable to change when it comes. Which means always exploring new opportunities, to network with your fellow artists and clients whenever possible, to promote your work aggressively and regularly.



You may primarily want to create book covers or draw comics or work in advertising or design for films or produce gallery art...why not be open to doing it all? People delight in compartmentalizing artists, but that doesn't mean you have to let them. Do not expect opportunities to fall into your lap: actively seek out new clients and new challenges. Work with a wide variety of businesses and try your hand with a host of subjects.



When it comes to the advertising arena, freelancers should consider signing on with an artist rep. Sure, they take their percentage (just as galleries do), but the benefit is that they have contacts with the most lucrative clients and can make the connections that translate into long-term and substantial earnings.



Likewise you can utilize an artist rep for gallery contacts. Click here for an interesting pros and cons article.























Above: Frank Frazetta's "Sea Witch" started out as a cover for Eerie magazine and continued to earn Frank an income through the years as a poster sold via his wife Ellie's business and as a licensed piece of stock art for book and album covers and as the basis of a collectible figurine. The funny thing about this is that Frank never really owned the copyright: James Warren always did. But Warren had such respect for Frazetta that he turned a blind eye to Frank's licensing the art. Another publisher might not have been quite so magnanimous.



If you retain the copyright to your art, create a digital archive and let visitors to your website know that you can license your work for secondary use applications as well as for stock art purchase. The argument can be (and often has been) made that stock art undermines original commissions, but it's here to stay. And again a sales rep can be an asset, not only in seeking out clients but in negotiating contracts and collecting fees and royalties.



But you can also create your own revenue stream by nurturing a fan base and offering original art, prints, and merchandise for sale. Have a store on your website with a secure gateway to take orders; establish an estsy or some other web store separate from your own site so that more people can find you.



Exhibit at conventions or art shows to help establish or maintain your "brand," grow your audience's awareness, and, yes, make money. I'll refer you back to my earlier post about working a show, but will also point out that shows are an investment or time and the pay-off isn't always immediate. And while no one can do them all (the art has to get done some time, right?), you should plan on doing more than one a year, again as a step toward increasing your audience. Anyone who insists that making a wad of cash at any particular show is a "sure thing" is either misinformed, naive, or a dirty fibber, I don't care which event they name. Regardless of the size or location, there are always good years and lean ones; there will always be those that make a lot and those that don't and there's no way to predict who will be who. But giving up after one or two or five disappointing shows is a sure way to shoot yourself in the foot: everything takes time. There certainly are benefits to setting up at shows, personally, professionally, and ultimately financially, especially if you think of it as an, again, long-term investment.



That's the key: working in multiple ways to sustain an art career by recognizing the challenges and devising ways to turn them to your advantage. And above all, to not put all of your eggs in one basket.

Saturday, September 21, 2013

Syd Mead, Online Gallery





Here is a great little gallery of some of Syd Mead's works, scanned in high resolution. Most of the paintings are old pieces of his, so they were created traditionally using gouache paints.



Syd Mead was a bit of an 'acquired taste' for me, and it took longer than I'd like to admit to catch on to just how talented this man is. So take a look, take your time, and if you like what you see, consider getting one of his many fantastic art books.



View the gallery here: http://imgur.com/a/s9Oyr#0








Friday, September 20, 2013

See The 10 COMMANDMENTS OF CHLOE Free Tomorrow and Sunday!



The 10 COMMANDMENTS OF CHLOE will be streaming LIVE during the Calgary International Film Festival premiere on Saturday the 21st at 9:30pm!

You will be able to see the film FREE of Charge during both screenings - the one on the 21st at 9:30pm, and the one on the 22nd at 2:15pm!

Just go right to the website www.WhoisChloe.com to see the film!

- Lena

Film Threat Gives 10 COMMANDMENTS OF CHLOE 3 1/2 Stars!


Film Threat magazine gives CHLOE 3 1/2 Stars! Check it out after the jump:



"Princeton Holt’s The 10 Commandments of Chloe plays out almost like a dream. Musician Chloe (Naama Kates) arrives in Nashville and begins the arduous task of finding a venue willing to give her a spot to perform. Along the way she meets Brandon (Jason Burkey), and the two strike up a friendship that may or may not be something more.

And, roughly, that’s the film. There’s a real naturalistic vibe to the camerawork, that floating style where we feel less like we’re watching a movie and more like we’re just omnisciently following the lives of our characters. What happens in the film isn’t overly dramatic, no huge tragedies befall Chloe or Brandon, the film just navigates their experience.

Which is a vibe that isn’t for everyone. I could see someone seeing this and thinking it’s a film where nothing happens. Well, things happen, and there is a progression made from opening to closing, but it’s more true to the way life works. Which is, we might have small evolutions, or small successes and failures, but it’s not always a resounding arc of character growth where Event A sets off Event and Catharsis B."

Read MORE.

- Lena

How I Was Rejected by Over 35 Festivals and Lived to Tell It



10 COMMANDMENTS OF CHLOE producer/director Princeton Holt wrote a very inspirational guest piece for Film Courage Magazine called 'How I Was Rejected by Over 35 Festivals and Lived to Tell It.' Check it out below!


The plan was simple: We made our latest feature film, THE 10 COMMANDMENTS OF CHLOE, on a small budget. The stakes were set up to be low. We would experiment with form. We would experiment with storytelling. We would shoot it with no script, no rehearsals, and no shot list. We would completely self-release, but use traditional promotion avenues like reviews, blogs, interviews and film festivals to spread the word of our release.

My partner in crime in this experiment was Naama Kates, an LA-based artist whom I had cast in my first feature. As producers, she doubled as my lead actress and I doubled as her director. We began discussing this project – this crazy 4 day shoot character piece concept with no safety net – and before we knew it, we were meeting in downtown Nashville, she flying in from LA, me from NY. With no other cast members or crew in mind, we had only ourselves and our DP (and co-producer), Christopher C. Odom, whom I had met only about a month prior.

So why not release the film in the same spirit in which we produced it?

As an indie film producer whose company has experimented with every other possible method of distribution – selling films to distributors, online VOD streaming, DVD pick up deals, and direct-from-website sales – many to varied levels of success, this would be our way of completely bypassing all middlemen and digital-rights aggregators. We would make our film directly available to viewers, and we would completely control our own release. So, we got our film reviewed (mostly positive, thank God), some bloggers wrote about it, and some interviewed us; all we needed was that final festival push where we could “piggy-back” off of their corporate, promotional engines. Simple enough, right?

Wrong.

Read the rest of Princeton's article HERE.

www.WhoisChloe.com

- Lena

New Works by Dorian Vallejo


-By Dan dos Santos







Like many of you, I just got back from IlluXcon, and one of the truest highlights of my weekend was seeing new works by Dorian Vallejo.



Dorian has had a pretty eclectic career. Following in his father Boris' footsteps, he quickly rose to the top of the illustration game in the mid 90's. Growing bored with the genre, he moved past it, and into the far more lucrative field of portraiture. But recently, Dorian has turned his eye toward fine arts. And like most things he chooses to pursue, he excels at it.







Dorian debuted 5 large scale works at IlluXcon this past weekend. The pieces ranged from just a few feet across, to widths greater than 7 feet. They were so large, in fact, that Dorian easily filled the entire room just a few pieces. By contrast, I fit all 6 of my works in a space smaller than a single one of his paintings. And yes, I know what they say, but in this case, size DOES matter!



Because of their scale, you couldn't help but to feel immersed in the image. Some of the figures were painted life size, which creates an odd sense of empathy when you look at them.







I regret not having a better camera with me, as I was only able to grab a few horribly grainy cellphone shots of Dorian's work. Believe me when I say, these photos do not begin to communicate just how beautiful these paintings were in person. I can only hope that Dorian has an exhibition soon so that I can drool over them once again.























You can visit Dorian's website for more info. And if you like his work, I highly recommend his book, Drawings: Inspired By Life, which I honestly consider one of the finest books in my collection.