Saturday, June 30, 2012

Thanks Norm

-By Tim Bruckner


I haven’t any formal training. No academy, college or diploma (Mayor of Simpleton/Oranges and Lemons/XTC). But that doesn’t mean I’m entirely self taught. I’ve had some great teachers over the years; Ben Cellini, Johnny Bernini, Art Gilbert, and many more. One of my favorite professors was a scrawny, pipe smoking guy from Stockbridge, Massachusetts.



Norman Percevel Rockwell was born in New York City in1894. He entered the Chase Art School at fourteen. From there he went to the National Academy of Design and finally to the Art Students League. At eighteen, he produced his first book illustration for Tell Me Why: Stories about Mother Nature. At nineteen, he was editor for Boy’s Life magazine. His first published Saturday Evening Post cover, Mother’s Day Off, was published in 1916 when he was twenty-one years old. Forty-seven years later, Norm had produced 321 cover paintings for the magazine. From Post he went to Life for ten years where his paintings reflected his personal views on civil rights, space exploration and poverty. Possibly, his Four Freedoms are his best known work, all painted within seven months. The scrawny native New Yorker became scrawnier, shedding fifteen pounds during the creation of those paintings.



From Norm I learned a good deal about composition, character creation and story telling. He was a very patient teacher and was available to me at all hours, day or night, within the pages of the handful of books I own. One of the most important things I learned from him was gesture. That subtle unspoken language of the raised eyebrow, the lift of the chin, the tilt of the head.







I was doing a set of busts for DCD. Among the group was Bizarro. I hadn’t sculpted him before and so dug into the reference to see if there was something in this character I could pull from. It was the gesture of his right hand that gave it to me. A closed fist, all fingers locked down, with the thumb pointing to his chest, spoke of aggression, determination and willfulness. But, with the little finger raised, the gesture became more playful and childlike. From the era of this Bizarro, he’s just a big dopey kid.





I’d been planning the Christmas Carol Collection for months. I reread the book, (a book I’ve read each year since I was fifteen), and then spent a lot of time with Professor Rockwell. All the sculpts owe a good deal to his tutelage. We collaborated on character, pose and body language. Tiny Tim, being the last in the line for hand-me-downs would be extraordinarily lucky to have anything in his wardrobe that matched. This is reflected in his different colored mittens, an over large muffler and a jacket just a tad too small.





Everything about Scrooge is pulled in tight. “A squeezing, wrenching, grasping, scraping, clutching, covetous, old sinner!” And so as he’s portrayed. The Ghost is welcoming.







My good friend, master sculptor and fellow Rockwell student, Tony Cipriano, saw the rough clay of Marley and suggested I change the potion of his left hand. In my original version, it played in concert with his right, accusing hand. By opening the left hand, palm up, the gesture becomes pleading and represents the duality of Marley’s mission.





Much of my work reflects Norm’s influence. He’s helped me see the human condition and the communication of it through gesture. Before I start a piece, I do what Norm did, I act it out. As best I can, I become that character, with as little self awareness as I can muster, to see if in the action there’s a hidden “tell”. In doing the DC Dynamics Supergirl statue, I went outside, stretched out my arms and “flew”. I flew around and around the yard. It’s a good thing we live far from our nearest neighbors. Although I don’t think you can be committed for pretending to fly around your own yard. It is nice not to have to worry about it.



What I learned from looking like an idiot was the likelihood that a girl newly vested with the power of flight would soar into the clouds, in grand pirouettes, eyes closed.





Thanks, Norm.

Friday, June 29, 2012

Stories Within Stories

Look at this wonderful painting by Carl Gustaf Hellqvist, entitled "Valdemar Atterdag Holding Visby to Ransom, 1361".  There are so many wonderful compositions going on within the confines of a single greater composition.  I'm sure the original must be a sight to see, spanning more than 10 feet in width!







Schoolism Interview with Bobby Chiu

-by Eric Fortune




I recently had the honor of being interviewed by Bobby Chiu for Schoolism. Though I've been a fan of Bobby's work for years we met for the first time at Spectrum Live.  He's a super nice guy and we had a great talk.  Hopefully, there are some insightful nuggets you can glean from the conversation. 



Listen to the interview Here




This painting is several years old now.  But I thought I'd share a decent sized image of the painting I had pulled off the wall during the interview. The piece is titled "Divided by Time"

Guest blogger - Bill Carman



-By Petar Meseldzija



Bill Carman is an artist, a very fine Fine Artist. He is an illustrator, too, a very unique one. He is different, strange, sometimes a little weird; he is funny, but at the same time he can be deadly serious. No matter whether he is creating pictures for a gallery show, or for a children’s book, he is always the same, whole, recognizable, himself and brilliant.



As far as I am concerned, his work stands for honesty and being yourself, for daring to openly and publically dream your dreams through your pictures. And although these “visual dreams” are reflecting Bill’s personal mental and emotional landscape, they are in their essence yet another emanation of the same, hard to express symbolic language of the subconscious that we all share. This, perhaps more than any other quality of his work (and they are many), makes him a true artist.



I secretly (apparently not more) hope that this post, that contains a significant dose of Bill Carman’s imagery, will help people, especially commercial illustrators among them, to awake to their own unique creative personality, instead of endlessly running after other people’s ideas and depicting them…This “awakening”, after all, might be bad for your finances, but on the longer run it will bring the always sought after internal satisfaction and contentment, for no money, or any other kind of external material compensation, can (permanently) fill the gap, the hole, in the troubled artist’s soul. This is my personal conviction.



Enjoy!








Gallery Stuff


-By Bill Carman



Being asked to contribute to Muddy Colors is a tremendous honor. Being asked to contribute to Muddy Colors twice in a lifetime means I should get paid. Seriously, I would like to thank the Muddies for their continuing wisdom and specifically Petar for inviting me again.



My immediate thought when I was asked, other than no time or no one wants to read what I write, was that I would write about humor in art. But I’m not very funny. Then came the suggestion comments a while ago. One arena in which I am pretty confident is the gallery stuff arena.



I have been in galleries pretty much since I graduated 8,124 years ago. After school, the recurring theme with my work seemed to be, “Oh, I love it but how can I use it.” Hence galleries became the immediate default route. Because I had some ability I continued to do illustration but the gallery world always sucked me back in. The latest version of that sucking is the result of what I believe to be a natural development in the art world; the recognition of image based work (again) as a marketable commodity for wall space.



In the past 10-15 years there has been a major shift in the gallery world resulting in an exciting playground for not only the serious (no humor in art), all black wearing, philosopher quoters but for image-makers who like to tell stories and make things people like.






Could have used a painting example much cooler than mine but this is my post after all




There are many reasons for this shift, including pop surrealist/low brow art and the digital explosion in entertainment, I won’t go into because it would take a book sized post.




And there is certainly no way to cover all the possibilities of the gallery world in a single post, so thankfully I’ll limit this post to one man’s recent experience. I’ll leave the exhaustive how to get into galleries list to someone good at such lists like Greg. (See how I did that whole shift of responsibility thing)




I was one of those kind of old school guys who plugged along doing illustration and the local gallery thing. With some reluctance I started to build an online presence. Getting in to certain annuals like Spectrum and Society of Illustrators helped my cause and scoring awards didn’t hurt either. Now with the magic of the internet (still not quite sure how this happens), the result of this plugging away was that my stuff got passed around a little.  When I was first contacted to be in a “theme show” I thought it was a scam.




My memory is a little foggy, I grew up in the 60s and 70s, so my memory is a little foggy but I believe the fist theme based show to which I was invited was “Rom”. I had no idea what a Rom was. Turns out he’s a comic book character of some renown in Rom circles. I answered the invitation by informing them that I am not a comic book artist. To which they replied, “That’s even better we are looking for different takes.” I was prepared to just ignore things from there but went to the site and saw work by very good artists whom I admire. When I saw Renee French’s work, an online friend and acquaintance, I thought OK if she’s in it I’ll try something new.







My take on Rom

After that fairly positive experience things seemed to steamroll. The next show was in LA and it was a comic book character of choice. I chose The Main Man.









The show that really turned up the heat was Terrible Yellow Eyes a Maurice Sendak tribute organized by Cory Godbey. It was held in conjunction with the movie release.










The Sendak show generated a lot of publicity and my work was seen all over. Theme shows started to pile up.

He-Man (How could one say no to this?)











Airships (Right up my alley)


















Twilight Zone (Didn’t need to think long about this)












A blockbuster Alice in Wonderland show coinciding with the Burton movie.


















High profile pro bono and charity shows can garner great publicity. The first was for Artblocks for Ghana”  and the second for “Art Tails” benefitting the Japan disaster.















There were more, and more I had to turn down but the result was people in big cities and all over the cyber realm saw my work. Seeing my work led to buying my work, which is a good sign that someone will give you a show. They no longer say, “I love your work (well they thankfully still say this), but what do I do with it?” they just put me in a show and let the public decide. So now I get to sit in my wonderful studio, living much like an art hermit and paint things like this:






"Amended: Albino Narwhal Synchronized Swimming Doping Law"






“3 Wishes”






"Batgirl and Batsquid Ride Batpug as Batbat Leads the Way"



Remember, this is one man’s recent route to gallery fame and fortune. There are many ways to approach and work with a gallery. I said I would leave the lists to Greg, and I will, but I wanted to offer a couple of thoughts:




  • Be honest, work hard and your unique voice will find you.


  • Be ready if the opportunity comes.


  • Find where you belong. (Personally my most difficult thing)


  • Reward your viewers. Gallery work is about presence. The image should, of course, look great in print or on screen but when it arrives at the gallery people should gasp, swoon, and faint. Surface, presence, craft all work toward making not simply a picture but an object. So even if your work is digital how do you make it stand out among all the other prints on the wall as something that should be on a wall?





Bill Carman FaceBook

Wednesday, June 27, 2012

"The Cairn at Slater Woods" Progression

-By Eric Fortune


This piece just went live online so I thought I'd share some progress shots.  As always I highly recommend getting decent photo ref for your art.  The reference I had taken had some pretty interesting folds.  But these didn't really reflect what I had in my head so I took what I liked and made up quite a bit.  I hate it when fabric doesn't obey my wishes.  I have to give props to Irene, the Art Director at Tor, for her direction on this one.  Totally worth the extra effort :)













To see the art with copy click here.

10 Things I Remember...About Portfolios

-Gregory Manchess




If you were drawn to this post, you’re probably serious about developing your portfolio. Let’s be honest. You’re already thinking about how to sell your work, not stumbling over what many artists fear: that promoting one’s work considered artistic prostitution.



Lighten up. This is about getting work and keeping clients. This is a fundamental part of any artist’s career: their portfolio. The thing that says, ‘this is what I do’ and, ‘I do it really, really well.’

Even today, when the classic black portfolio has been mostly replaced by the iPhone or iPad, your presentation, the promise of your work being a good experience for a client, is the underlying key principle.



There's no forgiveness in this business. You must think like a pro from Day One.



1. Convenient

It should be a seamless endeavor for the client to look through your book, no matter what form it takes. It should be easy for them to hold. Get rid of the clever faux cow skin covering and pop-up sparklers and surprise extras. They’re never a surprise, and they’re never extra.



You may find this odd, but the best thing I did at the beginning of my career was realize that I didn’t want a portfolio that ‘stood out.’ I wanted it to blend in, become a part of the freelance landscape. I wanted my book to look like it had been used. Like it was a portfolio that people missed until they opened the thing and were surprised--at the quality. I let my book get beat up from multiple shippings and if it didn’t look the part, I wasn’t beyond giving it a little ‘travel patina.’



Don’t be clever. Be smart.



2. Start smart, end smart

Your best piece should smack them in the face on the first page. Each successive piece can be of less quality than the first, but then in the middle, your next best piece should strike there. After that, you can take them through other pieces, but you must end on one of the best possible pieces you’ve ever created. End on a high note. People remember beginnings and endings. Period. Not so much in the middle.



3. Best work only

Sounds simple, right? You can’t imagine how many people put everything in their portfolio. Endless pages of drivel. Only show the very best work you can do. Nothing else. If you don’t have it yet, then work to get it, and in the meantime, have a very short portfolio. Do not pad it with junk drawings. Ever.



4. Lose the figure studies

Unless you’re applying at Disney for a studio job, your figure studies scream, “amateur!” “just graduated!”



5. Only show the work you want to get

If you want to get book cover work, do not show your flower paintings. If you want to impress TIME Magazine, don’t fill your book with your conceptual paintings. They buy portraits. Going for gaming? Then don’t show them your TIME portraits. Show them what they buy, for cryin’ out loud.



Which leads me to...



6. Research the client

Learn what they buy. Come on, how hard is that in today’s market? So, a publisher prints books on gardening. Then put that kind of work in your book, not your “Death Drives A Pale VW” pulp fiction covers. They. won’t. get. it. And if you are going for gaming, then that’s the time to add your drawings of figure work, costumes, etc. That’s what those guys are looking for.



7. Multiple books

Still fascinates me that many potential illustrators have not figured out that if they have a range of different styles, they shouldn’t put them all in one portfolio. Separate those different styles into several portfolios and only show a particular portfolio to a client that buys that look.



One look per book. If you do watercolor and oil and pastel and pen&ink and mixed media and digital, (“wow! you do so many things!!”--not what you want to hear) separate them as much as possible so that each book makes logical visual sense of what you are showing. Oil with oil, digital with digital, cartoons with cartoons, editorial, advertising, etc.



Not very hard to grasp, hmm? You’d be surprised how many ignore this. If they’re impressed with your book and want to see more, that’s when you pull out your watercolor book.



8. Show, don’t tell--no excuses

I don’t care if Godzilla burst through your bathroom window and caused your printer to “mess up the color” of your prints, or your dog was raptured during The Second Coming. DO NOT make excuses to any potential client. If your book should look better, then make it look better, before you show anyone.

And being ‘new to the business’ is no excuse. If you are already making excuses for the portfolio, guess who’s thinking you’ll be doing the same on their job? Uh huh.



9. Perfect reproductions

Get quality reproductions into your portfolio. I don’t care what it costs. Neither does the client. You can carry just a handful of examples of your work if you are still putting a killer portfolio together. That’s ok, explain that, and then show the potential client a few samples of that killer work.



10. Flexible uses

After you’ve researched the client and know what they buy, go through your work and rearrange your pieces into another book or another presentation that will focus toward that particular client. If they buy both portraits and fairy paintings, then adjust your book to reflect that. Leave your horse and motorcycle paintings out.



Think of your portfolio as flexible. Use smart ways to show off your work, certainly, but your work must look professional and succinct.



Clients remember a presentation because it’s a reflection of your potential job performance.

Tuesday, June 26, 2012

Billy Bones Character Design Process

-By Justin Gerard





Pencil Drawing, Watercolor, and then Watercolor and Digital


This was a brief experiment in working more opaquely than I usually do. (Both in the watercolor and in the digital.)



The digital work is very minimal. In CS5 it is just one Color Balance layer and a few normal layers.



Usually I will use hundreds, nay thousands, of multiply and screen layers to finish even a simple character when I am working over a much lighter watercolor.

As for the brushes themselves, they were mostly Photoshop standards and a few pencil brushes of my own. Nothing fancy since the traditional watercolor does most of the texture work.



I didn't do very well getting bright colors in the original watercolor. But if I ever need to paint something so that it looks like a complete mess, then I am pretty confident that I will knock it out of the park.

Monday, June 25, 2012

Pictogram Mystery

A few days ago, I watched an Indonesian action film called 'The Raid' (which was excellent, btw). Prior to the film starting, what I assume is a warning screen popped up. Normally, I wouldn't have made much note of it. But on it were a series pictograms, including a depiction of Edvard Munch's 'The Scream', which immediately caught my eye.





Upon closer inspection, I came to the conclusion that these pictograms were ratings devices, indicating the film's inclusion of sex, violence, horror, etc. I found them really intriguing.





I expect I guessed most of them accurately, but a few of these pictograms are really weird, especially the last one. What kind of warning could that possibly be?! 'Beware, may cause dangerous levels of existential introspection'?



I'm hoping some of our readers can help me figure them out!



I'm afraid to say too much, for fear of confirming my ignorance, but the language does not look Indonesian to me. If I had to guess, I would say it's Korean. Does anyone know why the warnings would be in Korean on an Indonesian film?