Friday, November 16, 2012

DC Dynamics: Sinestro


-By Tim Bruckner



Its not often you get to collaborate with someone whose work you admire.  It happens even less often when that someone has been dead sixty-one years. To this day I have a difficult time believing that DC Direct let me design and sculpt a line of statues of their most iconic characters based on the work of J.C. Leyendecker. Sinestro was the seventh of eight statues in the Dynamics line. He had to work with Green Lantern, whom I’d sculpted earlier but had to work as a standalone as well. Here’s how he came about.  We’ll step ahead of the basic clay work to the end stages of wax work.



Here’s the first pass at the wax portrait. Trying to get him to look like the kind of guy who would foreclose on your old granny’s childhood home and kick her out during a raging snow storm.










And her old dog too… Second pass.  Master wax portrait. 











First pass at the wax work on the body. Funny what good shape these super hero types are in.











Working the finish. 










Considering where his fist was going to be in relation to the energy base and that his fist would be encased in an energy ball, like Green Lantern’s, I moved it up to give it more room to work visually. 














Added wax sheet costume detail and his right hand, and he’s ready for mold.










I needed to lay out the basic architecture of the base and took a couple of passes at the clay.  Having already done Green Lantern I knew what the finish structure was going to be like. 










The lads together…







Pix of my Paint Master. I’d worked out the energy ball shell that encased the fist on Green Lantern. So Sinestro got the same deal. I’ve used this effect on a few other Green Lantern statues since then. Most recently on the Sideshow Green Lantern statue with the energy fist.











Every Dynamics statue but one has a sculpted hollow interior which rusn counter to the exterior motion direction.  When you move around the piece those to opposing dimensions create a sense of movement. With this guy, I wanted to try something different. I created a hollow in the shape of a skull.







Unfortunately, it didn’t make it into production.  You can’t have everything.  It was enough that Joe was willing to work with me.








No comments:

Post a Comment