Wednesday, June 1, 2011

TODD LOCKWOOD: Curvilinear Perspective, Part 1

A Curvilinear Brain-Bender

-By Todd Lockwood



I had a new experience of Curvilinear Perspective recently, something that has always fascinated me. Circumstances combined to show me the answer to a visual riddle, one I'd observed and puzzled at before. The answer was something I essentially grasped, but this was the first time I'd had opportunity to actually study it and make it make sense.



This particular morning I had to take my wife, Rita, to the airport very early; we left about 3:30 am. The sky was clear, and there was a 3/4 moon hanging low in the southern sky. It looked more or less exactly like this:





What struck me immediately is that it seemed to be peering upward, based on the simple geometry of light and how it strikes objects. That's not the axis of the moon, it's the axis of the terminator of light, as determined by the trajectory of light required to put the shadow line where it is:





BUT ... the sun wasn't up yet.



Stretch this image out left to right until it encompasses about 180° and you'll get the picture. You would have to turn your head to look from impending sunrise to setting moon:





The sun was yet to come up, far north of due East , yet the 3/4 moon in the southwestern sky (almost 180° away) was clearly tilted upward. That puts a kink in your thinker.



So what was going on?



The explanation comes in perception and the rendering of perspective from a 3D universe into 2 dimensions, and how our conventions muddy our expectations.



Consider for a moment that you're standing on the centerline of a four lane highway. It's perfectly flat and perfectly straight. You look left, and all the parallel lines of center and either margin converge toward a vanishing point. You look right and they do the same thing. You know that those lines are all parallel; they're all straight. You would probably render either view with straight lines. And yet they all bend toward each other at opposite horizons. They're not straight ... or are they?



That's Curvilinear Perspective. The problem comes in translating something 3 dimensional onto a plane that is flat; 2D art doesn't perfectly render reality.



Which line is straight?



The one you're looking at!



Or, they all are, but none of them are ...



Our view of the universe is, in a real sense, like a fish-eye photo. Your field of view is a sphere, not a flat plane. But we fail to notice, in part because of our inability to see it all at once, and in part due to the psychology of perception derived from the fact that our visual organs and the cortex that interprets their data focus on the center ... but also because we have been taught a formal way of interpreting the universe that insists on straight lines.



We tend to draw what we perceive in the center most area of our retina; our peripheral vision is an addendum. We rarely consider what's going on outside our center of focus unless it looks like it might eat us.



If you really concentrate on what's in your periphery without turning your head, you can see this curvature in the room you're in now, in the lines where wall meets ceiling and floor, and any piece of furniture parallel with them. Or stand in a narrow room like your powder room, two feet from the narrowest wall; look down and see the left and right margins of the wall receding toward a vanishing point below the floor. Now look up and see the same two parallel margins converging toward the opposite vanishing point above the ceiling. Those lines are ultimately curved, because they have to meet at one of two vanishing points on either side of you.



You reside at the intersection of every pair of opposed vanishing points. In the drawing below,  A and B are two possible vanishing points for a set of parallel horizontal lines. C and D are the vanishing points for any sets of parallel vertical lines. The blue lines represent parallel lines receding toward either vanishing point (like the line where your walls meet the ceiling or floor). The red line represents a vertical line taken all the way to either vanishing point. From the intersection of those axi – your position in space, the real world, where you reside at the center of your field of view – those lines all appear straight.





As soon as we take a piece of that world and flatten it onto a 2 dimensional canvas, we're forced to tell a little lie. In art, we either choose one line in a set of parallels to be straight, and bend the rest, or we lie for the sake of convenience and make them all straight with a perspective grid. You may have seen this in photos of rooms in Better Homes and Gardens or Architectural Digest, where a tilt-lens camera has been used to distort all the verticals in a shot and keep them vertical in the image; it has the effect of stretching that square table in the corner of the picture into an unnatural shape. The same thing happens if you draw that table in the corner of the picture using a simple one-point perspective grid, keeping vertical elements "vertical" on the page.



It even happens if you use a three-point perspective grid. Distortions will become pronounced as you move away from the center.



Which lines are bent? The ones you're not looking at!



In the case of the moon and the sun that morning, there were two critical straight lines in the image: the very solid and obvious virtual straight line of the horizon (actually, a plane that I'm seeing edge on in every direction), and the invisible but very real straight line representing the path of the sun's light toward the moon. Most artists (me included) would have rendered the scene as you see it above. But having picked the horizon to be the "straight" line, this is the lie I tell:





That dotted line represents a straight line.  We know that because light travels in a straight line. I might also have rendered that scene like this:





But now I've transferred all the distortion onto the horizon. That totally bends your brain at 4 in the morning, when you're trying to watch the highway AND picture the perspectives in your head, and see if that horizon line is bending in your peripheral vision when you look at the moon (it is. Sort of. Except no it isn't):





Here's more or less the arrangement of sun, moon, earth, and me in space:





The sun is out of sight beyond the terminator of light and shadow. The moon was low in the sky because I was basically looking over the shoulder of the earth toward its orbit below the plane of the equator. But I'm looking "up" at it in my hemisphere of sky.



If I had painted it in the fishbowl, it would have looked something like this:



The sun is out of sight below the horizon, just off my left shoulder. With my eyes in the sweet spot, the center of my field of view, all the dotted lines are straight.



The only way I could render this scene without distorting something, somewhere, would be to paint it on the inside of a perfectly spherical bowl, with my eyes in the sweet spot. See above. I'd have to turn my head to see it all. Failing that, as an artist I have to edit reality in a way that gives the best representation.



In the end, does it matter if we understand things that only happen out in the wilderness of our peripheral perception? I think so. When you get it, those tables in the corner of the image won't be distorted by your perspective grid. They'll look "right." The ellipses on the top of the towers in your vertigo-inducing castle-scape will read correctly. You'll know better how to edit reality to give the best illusion.



I'll give examples tomorrow in Curvilinear Perspective, Part 2.

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